![]() Resogun is small in scope, which means everything about it needs to have staying power. We’re still waiting on scientists to get back to us about what those are. Fortunately the challenge of saving all humans is not only self-imposed, but a rarely seen balance of risk/reward that I’m not sure most games understand anymore.Īside from arbitrary goals and wave-based gameplay, the other thing people tend to pay attention to Resogun for are voxels. And if it weren’t for Spike Lee, we wouldn’t be challenged in any way to like his movies. ![]() Humans are like the baby from Baby’s Day Out, and you end up feeling like three variations of Spike Lee trying to direct an Oldboy remake. Inadvertently shoot human from a distance? Humans like to bounce into empty canyons and die. Trapped saving one human while two others have been freed? Humans probably will die. Save the 9th human, retrieve the human, survive 30 waves of nearly death, throw the human in a dying breath to prevent one of the preceding from happening, human is stolen by a UFO, human dies. Held captive mostly by unique ‘Keepers’, destroying this select group of enemies frees a human from its gas chamber and puts you one step closer in a process that is either 2-100 steps longer depending on how easy the drop point is to safely navigate to.ĭie while transporting a human, the human dies. The twist on today’s retro-inspired shooter is that each level has 10 humans to save, which basically serve as difficulty bait, since surviving a level is easy without any added challenge beyond enemy power. ![]() Carved out of a 2D-sidescrolling-shooter-shaped block of voxels, gamers’ patience is yet to be tested again by another vision of what would have happened if we never branched out from arcade-based games back in the 80’s, along with Housemarque’s take on what will make it more interesting than the simple reward of blowing things up in great multitude. Resogun isn’t doing anything new on the PS4 outside of being an exclusive, but all the old things it decided to reincorporate are now fun again because nobody is making arcade games anymore or something. Since it’s easy to confuse quality with visual fidelity when it comes to next-gen launch titles, we’re going to review Resogun the same way I played it– with my eyes closed. Here’s another eye-searing game from Housemarque. Is the audio fidelity better somehow? Does the hardware have a special pass that graces games with a better network connection over Xbox 360/PS3 games? Maybe one of them costs more than the other.Īnyway. So many games are releasing in a grey zone of console generations this year that it’s easy to wonder what besides visuals is separating them from each other.
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